In this blog post we will discuss a huge paradigm shift that occured: we decided to focus on getting an actual playable demo running. Meaning real content for you guys to see and play test.
This blog post will serve as a catch up post summarizing what we have been up to all the way back since May!
Project Lead, Lead Programmer, Pixel Artist, Level Designer
Story Writer, Game Designer, Level Designer
Programmer, Game Designer
Derek Duncanson, Ryan Helms, Alessandro Bassi, Rhiannon Nee-Salvador, Gabriel De Myst, Andy Willmore, Brendon Trombley, Ronald DeStefano, Aaron Lott, Titus Keno, Sarah B.