In this blog post we will discuss a huge paradigm shift that occured: we decided to focus on getting an actual playable demo running. Meaning real content for you guys to see and play test.
This blog post will serve as a catch up post summarizing what we have been up to all the way back since May!
Let's explore the new encounter and aggro systems for AetherStory.
Another monthly update: Last month I reworked the funding rewards, got intractable entities into the game, a dynamic minimap and even prototyped encounters!
See what's been up in the month of March: teleports are in and multiplayer movement.