Let's review the work we did in October. The month in which we focused on trying to get the first Alpha Build ready for our game, AetherStory, by the end of the month!
The whole month of October was spent on the interior of the town. Let's dive into the tileset creation, the mapping process, and the coding challenges that cropped up.
Project Lead, Lead Programmer, Pixel Artist, Level Designer
Story Writer, Game Designer, Level Designer
Programmer, Game Designer
Derek Duncanson, Ryan Helms, Alessandro Bassi, Rhiannon Nee-Salvador, Gabriel De Myst, Andy Willmore, Brendon Trombley, Ronald DeStefano, Aaron Lott, Titus Keno, Sarah B.