We are an Indie Game Development studio currently developing a Retro Multiplayer RPG known as RpgLegend. We are a huge fan of SNES-era JRPGs and RpgLegend takes these inspirations to heart. We are making RpgLegend not just for ourselves, but for you, our valued players. Even if you are not the biggest fan of the retro JRPG, we hope you appreciate our values that we put towards not only RpgLegend but all the games we develop!
We strive for perfection and our games are the best quality that we can achieve. Sometimes this means that a game takes a bit longer, but we hope that it's worth the wait. Being detail oriented, we focus on every feature to bring you the best gaming experience possible.
Unlike other retro, SNES-era inspired RPGs that you may find in the indie market, we have been studying the art of this genre for over the past two decades: playing every RPG of the era, and studying the map design, game design, and mechanics thoroughly. We aren't putting out a product that is rushed, lacking level of detail, nor poorly designed.
Our games are developed with technology and features that challenge us, allowing us to grow as game developers, but also as a company as a whole. However, we are also focused on what is achievable. This allows us to make constant forward progress even if it means embracing pixel art and old school style games.
We have and always will take these philosophies to heart with all games we plan to make into the future, even beyond the RPG genre to always bring you the most quality game possible.
If you are interested in joining us, have any questions or comments, then please feel free to contact us!
The Dev Team
Project Lead, Programmer, Pixel Artist
Story Writer, Game Designer, Level Designer
Ryan Helms, Alessandro Bassi, Rhiannon Nee-Salvador, Gabriel De Myst, Andy Willmore, Brendon Trombley, Ronald DeStefano, Aaron Lott, Titus Keno, Sarah B.