<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<atom:link href="https://www.phanxgames.com/forum/extern.php?action=feed&amp;fid=5&amp;type=rss" rel="self" type="application/rss+xml" />
		<title><![CDATA[Phanxgames Forum / Suggestions]]></title>
		<link>https://www.phanxgames.com/forum/index.php</link>
		<description><![CDATA[The most recent topics at Phanxgames Forum.]]></description>
		<lastBuildDate>Sat, 28 Mar 2026 17:42:57 +0000</lastBuildDate>
		<generator>FluxBB</generator>
		<item>
			<title><![CDATA[Pet vs Pet]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=94&amp;action=new</link>
			<description><![CDATA[<p>I love this idea, personally.</p>]]></description>
			<author><![CDATA[dummy@example.com (thephantom)]]></author>
			<pubDate>Sat, 28 Mar 2026 17:42:57 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=94&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Suggestions on Discord]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=102&amp;action=new</link>
			<description><![CDATA[<p>We have a new Discord Channel for suggestions that allows you to post your suggestions and vote on your favorites.</p><p>All you have to do is head on over to our discord:<br /><a href="https://discord.gg/phanxgames" rel="nofollow">https://discord.gg/phanxgames</a><br />Then find the <strong>#suggestions</strong> channel on the left.</p><p>You may also post your suggestions here on the forums if you really want to express your idea with a lot of details.</p>]]></description>
			<author><![CDATA[dummy@example.com (thephantom)]]></author>
			<pubDate>Mon, 12 Apr 2021 04:11:29 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=102&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Affordable Town Scrolls/Nearest Town Scroll]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=101&amp;action=new</link>
			<description><![CDATA[<p>It&#039;d be nice, I know it&#039;s a luxury, and we shouldn&#039;t use one every 5 minutes of playing, but something like being&#160; deep inside a dungeon every so often it would be very useful. Or heck make it super cheap, I don&#039;t see the problem with saving time and using them whenever we need to.</p><p>Or nearest town scrolls can be added and they could be cheaper.</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Sat, 10 Apr 2021 00:04:25 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=101&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Rough rendition of player shops]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=100&amp;action=new</link>
			<description><![CDATA[<p>I think it would really make the world feel more alive, and have people come and check in every so often. I&#039;m not sure how this would be done, maybe make it look like a little lemonade stand, or just use different tables that are already in the game. I&#039;m not sure where this would be set up either, perhaps the building that is under construction can be a bazaar with rows and we could rent them out? It could also be a money sink, perhaps fifty, a hundred coin a day, or you can set it up by week/month. </p><p>I&#039;m not sure how much others are interested in shops in the game&#039;s current state, but I think if kept simple it would be a nice addition even in this early stage.</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Fri, 09 Apr 2021 17:31:21 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=100&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[A Couple of Suggestions Based on Winter Event]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=88&amp;action=new</link>
			<description><![CDATA[<p>A slot you can put your stack of food in for a quick heal key would be pretty cool.</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Fri, 09 Apr 2021 16:49:45 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=88&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Implement Controller Capabilities]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=93&amp;action=new</link>
			<description><![CDATA[<p>Hoping for that soon too, atleast running around and interactions. Maybe for collecting items in the ground to be a little easier.</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Wed, 07 Apr 2021 17:45:34 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=93&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Party Battle Formation]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=99&amp;action=new</link>
			<description><![CDATA[<p>When joining a party, it would be cool to choose our lineup for battle before any battle happens. Maybe simply a simple grid for now and you chose where you want to be in every battle. Should also be able to edit it.</p><p>Thoughts?</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Wed, 07 Apr 2021 16:47:08 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=99&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Indicator For Menu/Chat]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=98&amp;action=new</link>
			<description><![CDATA[<p>Jumping&#160; &quot;. . .&quot; above the head of a player when in chat/any menu, would really be helpful for knowing when people are healing or replying.</p><p>Thoughts?</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Wed, 07 Apr 2021 16:45:35 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=98&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Inn Stay Change]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=97&amp;action=new</link>
			<description><![CDATA[<p>Simply have us load in from a bed when sleeping at an inn instead of standing at the front desk.</p><p>Thoughts?</p>]]></description>
			<author><![CDATA[dummy@example.com (Berignus)]]></author>
			<pubDate>Wed, 07 Apr 2021 16:43:57 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=97&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Better Cooking System]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=96&amp;action=new</link>
			<description><![CDATA[<p>Hey overthere, take a look at this idea don&#039;t be shy... no please don&#039;t be shy. okay okay i stop fooling around.</p><p>My idea is to make cooking more fun than clicking 2 buttons to craft. however this also might be a pain to code &amp; is probably a suggestion for the far future of the game.</p><p>The idea is basically making the recipes hidden until the player finds them or an NPC teach them to him/her, a discovery game.<br />so the player will be able to throw items into the cooking slots &amp; ta-da he gets something depending on what ingredients he used. if there&#039;s no recipe possible with the ingredients used he gets a suspicious stew that will be litterally &quot;junk&quot; or &quot;poisonous&quot;.</p><p>Bonuses are applied on the food if a specific ingredient (type locked) that boosts a specific stat (needs stat buffs implementing)</p><p>This suggestion &amp; idea system are just a seed. but the possibilities that it could lead to are amazing.</p><p><span class="postimg"><img src="https://i.postimg.cc/m2ksgcz5/image-2021-03-28-232756.png" alt="suggestionfood" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (audioL)]]></author>
			<pubDate>Sun, 28 Mar 2021 21:33:41 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=96&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Weapon, Armor enchancement]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=95&amp;action=new</link>
			<description><![CDATA[<p>My suggestion idea: Weapon enchancements</p><p>Reasoning behind it: It cant be too complex in beginning. First basic enchacements will be possible at level 10 weapons and they will be very easy. Complexity will rise with higher level.. And other new things and complex enchancements will be available at higher levels as player will progress in gear and level. Everything below will also apply for armor and other things:</p><p>So my idea is this:</p><p>Level 0-9 weapons = no possible enchancements, player will just play what he got.</p><p>Level 10-19 weapons = you could add 1 enchancement stone to your weapon, STR, DEX, INT (just basic points)</p><p>Level 20-29 weapons = you could add 1 advanced enchancement stone to your weapon.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;Advanced enchantement requires 6x normal enchacement of same ability<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;from STR, DEX, INT etc.. and that advanc. enchant. can be make in NPC<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;after you get enough resources for it. It will add to weapon 2 STR, DEX..</p><p>Level 30-39 weapons = you could add 1 master enchancement stone to your weapon.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Master enchancement requires 4x advanced enchancement of same type.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; It adds 3 STR, DEX, INT etc. with some weaker special ability. </p><p>Level 40 weapons = you can add to weapon 1-2x master enchancement stone. Depends on quality.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Also weapons from level 40+ can have new upgrades.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Upgrades will be possible from +1 to +9<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Every upgrade can be made in any of basic stats, STR, DEX, INT etc.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; For upgrade person needs master enchancement stones.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; From normal to +1 = 1 stone.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; From +1 to +2 = 2 stones, from +2 to +3 = 3 stones etc.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; It means that +9 will require in total 45 master enchancement stones<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; with is 180 advanced enchacement stones or 1080 basic enchacement stones.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Upgrade will grant +1 stat of certain type of enchancement player used.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Example sword +9 can add +9 to streng.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; If that sword have 2x empty socket, that means u can also add +6 STR <br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; with socketing. Totally it can have +15 STR, but very expensive to do it.&#160; &#160; &#160; &#160; &#160;<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;<br />Low level areas will drop only basic enchancement stones and higher level areas will drop advanced enchacement stones with are 6x better then normal ones. Master enchancement stones will be able to drop only rarely from dungeon Boss or something like that. Special quests..</p><p>Level 50 weapons&#160; = these weapons have 3x empty socket for master enchancement.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; It means that weapon can have for example bonus +18 STR, DEX etc.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; 9 from sockets and 9 from upgrading. But very expensive&#160; </p><p>Level 60 weapons and higher = these weapons have 3x empty sockets as level 50.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; But they will be harder to upgrade to +9.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Every upgrade will cost double of normal weapon upgrades.<br />&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; That means. That +9 will cost 90 master enchancem. stones.&#160; &#160; </p><br /><p>Also idea about stones: Players will be able to find enchancement stones not just by killing mobs.<br />There will be skill called archeology. People at low levels will find bones, items, gold etc. And in<br />higher levels they will be able to find enchancement or advanced enchancement stones. This will<br />help players to get more of these for upgrades. Archaelogy will be very helpfull skill for gaining resources.</p><p>Idea at the End. There will be Aether Stone. The most rare stone in game that can be exchanged<br /> in few NPCs for 3x master enchancement stone of your choose or used to your weapon to instantly grand you +1 raise in your weapon rank. They will be used for +4 weapons etc. This stone will drop only from the hardest Bosses in game. </p><p>This was just few of my open ideas, If you have any new opinion to it, please share.</p><p><span class="postimg"><img src="https://cdn.discordapp.com/attachments/671814786719285310/803333358976499763/weapon.png" alt="weapon.png" /></span></p><p><span class="postimg"><img src="https://cdn.discordapp.com/attachments/671814786719285310/803333310629150776/stones.png" alt="stones.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Hanna)]]></author>
			<pubDate>Mon, 25 Jan 2021 18:38:54 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=95&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Dizwin Chef]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=92&amp;action=new</link>
			<description><![CDATA[<p>Thank you whitequill. Keep the suggestions coming!</p>]]></description>
			<author><![CDATA[dummy@example.com (thephantom)]]></author>
			<pubDate>Wed, 13 Jan 2021 16:21:30 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=92&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Energy bar in battle turns red and delay]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=91&amp;action=new</link>
			<description><![CDATA[<p>I think it would be good to have the energy bar when in battle turns red when going below the required amount.<br />There is also a small delay between when the battle starts and control is given to the player. a simple cue like &quot;FIGHT!&quot; would also be a good addition.</p><p>I&#039;ve also found that the enemy can attack before the player has control.</p>]]></description>
			<author><![CDATA[dummy@example.com (whitequill)]]></author>
			<pubDate>Wed, 13 Jan 2021 07:37:48 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=91&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Multiple Enemies EXP Boost]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=87&amp;action=new</link>
			<description><![CDATA[<p>Give EXP boost for more opponents to make it worthwhile to fight bigger groups.</p>]]></description>
			<author><![CDATA[dummy@example.com (witlock)]]></author>
			<pubDate>Fri, 13 Nov 2020 23:25:50 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=87&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[[forum suggestion] Thumbs up / thumbs down]]></title>
			<link>https://www.phanxgames.com/forum/viewtopic.php?id=86&amp;action=new</link>
			<description><![CDATA[<p>Yes! I love this idea. This is the main reason why I want everyone to make new threads for each suggestion, so we can track them this way.</p>]]></description>
			<author><![CDATA[dummy@example.com (thephantom)]]></author>
			<pubDate>Wed, 21 Oct 2020 13:27:27 +0000</pubDate>
			<guid>https://www.phanxgames.com/forum/viewtopic.php?id=86&amp;action=new</guid>
		</item>
	</channel>
</rss>
